GPD

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Revision as of 03:59, 12 August 2011 by imported>Stoker25
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GPD (Gamer Profile Data) files are used by the Xbox 360 to store information inside a profile. They are based on the XDBF format. Profiles are composed of many of these files, each named under their respective executable's title id (e.g. 4D5307E6.gpd for Halo 3). The dashboard GPD (FFFE07D1.gpd) contains information and sync information about the titles.

Entry Table

An ID of 0x100000000 indicates that the entry is a Sync List, an ID of 0x200000000 means its a Sync Data entry.

The Settings, Achievement and Title namespaces each have their own Sync List and Sync Data entries.

An ID of 0x8000 usually indicates that entry is information to do with the title (image/name).

Entry Namespaces

Value Description
1 Achievement
2 Image
3 Setting
4 Title
5 String
6 Achievement Security (created by GFWL for offline unlocked achievements?)
6 Avatar Award (360 only, this is only stored with in the PEC version of the GPD)

Entry Structures

Achievement Entries

Offset Length Type Information
0x0 0x4 unsigned int Magic (0x1C)
0x4 0x4 unsigned int Achievement ID
0x8 0x4 unsigned int Image ID
0xC 0x4 signed int Gamerscore
0x10 0x4 unsigned int Flags (see below)
0x14 0x8 signed long Unlock Time
0x18 null terminated unicode string Name
0x18 + Name length null terminated unicode string Locked Description
0x18 + Name length + Locked Description length null terminated unicode string Unlocked Description

Setting Entries

Offset Length Type Information
0 4 Int32 SettingID
4 12 Unknown Unknown
16 Till end of entry. Dependent on setting Actual setting data

Image Entries

Image entries are composed of a PNG image.

Title Entries

These entries are located in the FFFE07D1.gpd. To get to them, the id for the XDBF entry is the title ID of the game, and the XDBF entry type is String. For more information about XDBF go to http://www.free60.org/XDBF

Offset Length Type Information
0x0 0x4 unsigned int Title ID
0x4 0x4 signed int Achievement Count
0x8 0x4 signed int Achievement Unlocked Count
0xC 0x4 signed int Gamerscore Total
0x10 0x4 signed int Gamerscore Unlocked
0x14 0x8 signed long Unknown
0x1C 0x4 signed int Unknown
0x20 0x8 signed long Last Played Time
0x28 null terminated unicode string Title Name

String Entries

String entries are simply a unicode string, to the length specified by the entry.

Sync Lists

This is a list of "Sync Items".

You can find the total sync items by,

((SyncList.Length / 16) - 1)

Sync Item

Offset Length Type Information
0x0 0x8 Long(Int64) EntryID
0x8 0x8 Long(Int64) ID(Sync?)

I don't know much about the second id, however I believe it to have something to do with the SyncData's "Next Sync ID". I wouldn't recommend playing with it on a live profile as it is the only thing left in the gpd that is unknown and ms ban people some way.

Sync Data

Offset Length Type Information
0x0 0x8 unsigned long Next Sync ID
0x8 0x8 unsigned long Last Synced ID
0x10 0x8 signed long Last Synced Time