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  • ...North Bridge is integrated into the system's [[Xenos (GPU)]] and shares a memory controller with it. *128-bit GDDR3 Memory Controller @ 1.4GHz (22.4GB/s)
    434 bytes (62 words) - 00:24, 7 January 2014
  • ...ite to large block nands found in new arcade versions (256/512 MB internal memory), as it will corrupt your file/nand.
    502 bytes (82 words) - 00:30, 7 January 2014
  • could only dump virtual memory memory at bottom looks random/encrypted, might be hypervisor 256 KB
    4 KB (494 words) - 02:20, 25 October 2017
  • == Flash memory == ...256/512MB NAND are used for system files, the rest is used as an internal Memory Unit.
    6 KB (895 words) - 07:55, 9 November 2017
  • Ana memory and writing some values to the GPU registers. The registers I don't know what hardware is in charge on this memory addresses
    3 KB (478 words) - 07:52, 15 February 2011
  • ...in [[PlayStation 2#Slimline|PlayStation 2 Slimline]], combining CPU, GPU, memory controllers and IO in a single cost-reduced chip. It also contains a "front *51.2 GB/s of L2 memory bandwidth (256 bit × 1600 MHz)
    6 KB (789 words) - 16:24, 16 July 2020
  • If you noticed in the memory table above any Badblocks encountered are consecutively moved to the Reserv ==Understanding 256/512 MB memory map, and Nandpro’s translation:==
    10 KB (1,851 words) - 11:58, 12 January 2014
  • ...e for encryption, decryption and the enforcement of access restrictions on memory. ...s disabled and the HV can access any memory space on the system, including memory mapped devices, however code run from user-mode (normal mode) cannot read o
    7 KB (1,040 words) - 18:54, 8 December 2017
  • ...it usually boils down to using debug ATAPI command to write in the drive's memory, then modifiying the drive's idea of the "end-of-disc", then using normal r
    5 KB (853 words) - 00:24, 7 January 2014
  • by 56 bits. Then store the value into the real memory address 0x8000 0200 0006 1010 | || 0xD5 || Copy CBB into memory at 0x8000.0200.0001.0000 (old location of CBA)
    9 KB (1,462 words) - 16:06, 4 August 2020
  • ...the kernel bug by modifying an unsigned shader to do a series of so-called memory exports, an operation where the GPU can ...e the Idle-thread context to make the kernel jump at a certain position in memory, with some registers nder our control. In order to control all registers, a
    29 KB (4,921 words) - 00:24, 7 January 2014
  • // Hvx methods are meant to be proxies to read HV memory from user mode.
    8 KB (1,129 words) - 07:07, 21 October 2017
  • == Memory == ! scope="col"| Memory Clock
    21 KB (3,618 words) - 02:07, 25 July 2020
  • ...UNKNOWN6[64]; // 0xC0 - 0xFF Unknown Codes / Memory timing table?
    6 KB (726 words) - 12:50, 7 January 2014
  • Unlike the hard disks and memory units that the Xbox 360 originally shipped with, the USB drives which can b === Memory Unit ===
    12 KB (1,956 words) - 19:38, 9 December 2018
  • Just write you 8 bit shifted by 56 Bit left to memory location 0x8000 0200 0006 1010:
    6 KB (977 words) - 13:40, 3 March 2012
  • ...http://md.hudora.de/presentations/#firewire-cansecwest FireWire - all your memory belongs to us]
    10 KB (1,612 words) - 11:52, 23 October 2011
  • ...cs chip)|Xenos]], which has 10 [[Megabyte|MB]] of [[eDRAM]]. Its main memory pool is 512 MB in size. .... This led to an approximate 50 percent savings in required band-width and memory footprint making the CPU having a theoretical peak performance of 115.2&nbs
    39 KB (5,774 words) - 17:27, 18 February 2019
  • - Fixed multiple memory leaks
    12 KB (2,064 words) - 00:27, 7 January 2014
  • ...ts task will be to do real time encryption and hash check of physical DRAM memory. From what we found, it's using AES128 for crypto and strong (Toeplitz ?) h
    16 KB (2,788 words) - 00:24, 7 January 2014